Five Point Preview: YCS Miami

On January 18, 2013 by Kyle Schrader
rabbit-postPhoto Credit: Kazuki Takahashi

3. Dino Rabbit

It has been a rough road for this cute little bunny and his prehistoric pals. Rabbit appeared to be the least hit by the September 2012 Forbidden/Limited List, but the semi-limiting of “Rescue Rabbit” and “Tour Guide From the Underworld” was a massive hit to the consistency of this deck. Rabbit started off the format in Toronto with 6/32 and remained the same in Guatemala with 3/16. then came Indianapolis, where it only had 2/32, followed by Providence where it almost completely fell off with 1/32. Luckily, the format shifted back in its favour with the addition of Mermail, and it bounced back in Tacoma with 5/32 and remained at that level in Barcelona, where it pulled out a win.

Rabbit is a control deck with a walking “Solemn Judgment” in “Evolzar Laggia” and a walking “Divine Wrath” in “Evolzar Dolkka.” The deck has no direct counter, and opposing decks cannot side much else outside of a “Snowman Eater” or “Fossil Dyna Pachycephalo” to slow it down. Rabbit has a very solid core and can safely Main Deck just about any cards it feels like to compete, the best example in today’s format is Macro Cosmos. You can safely anticipate Macro Cosmos in most Rabbit builds, but it may or may not be running “Jurrac Guaiba” depending on the day of the week.

A thorn in the side of many players is all of the Normal Monsters needed to support Rescue Rabbit; this deck ends up having to grind more often than not. This is not necessarily a bad thing, as it has perhaps the best grind game of the format and it is a lot of fun to set Kabazalus to slowroll an Evolzar summon. The biggest downside of Rabbit is that it fundamentally has trouble with big monsters; its boss monsters don’t exceed 2400 ATK so it very much reliant on its backrows to compete.

Rabbit did not gain much from the new releases, Blackship may replace “Photon Papilloperative” in most Extra Decks and Dire Wolf may also see some play, but overall it is going to have to run with what it brought it to the dance in the first place. Unless, of course, players are ambitious enough to pull off the novelty of “Jurrac Impact” with something along the lines of “United We Stand.”

Estimated Win-Percentage:

  • vs. Agent, 40.00%
  • vs. Mermail, 60.00%
  • vs. Wind-Up, 40.00%
  • vs. Fire, 50.00%

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