Sorosh Saberian’s Top 5 Picks From Judgment of the Light

On August 4, 2013 by Sorosh Saberian


Hello everyone my name is Sorosh Saberian and in light of the next Yu-Gi-Oh! TCG set coming out next week, I thought I would write this article sharing my opinions on what I believe to be the top 5 hottest cards in Judgment of the Light. It is important to note that the cards in this set are nowhere near as powerful as the ones from Lord of the Tachyon Galaxy. So if you are expecting to read about the next Dracossack or Spellbook of Judgment, you will not find that here. With that being said, Judgment of the Light is more of a support set and by that, I mean a lot of the playable cards are cards that support already existing decks. Of course we have the new archetypes such as the Bujins, but with their current support they are casual at best.

Now before you decide to complain and say “I think card X is better than card Y” it is important to note that the cards on this list are in no particular order.

The first card I want to talk about is one that has been highly anticipated by TCG players, especially those that picked up the Onslaught of the Fire Kings structure deck earlier this year; Fire King Avatar Yaksha.


If a face-up “Fire King” monster you control is destroyed by a card effect(except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of “Fire King Avatar Yaksha” once per turn.

This card is great for several reasons. First, it’s a level 4 Beast-Warrior monster with 1800 attack and 200 defense making it a viable target for Rekindling. Prior to this cards release, Fire King players dreaded drawing into Fire King High Avatar Garunix as it was a dead draw. However, with Yaksha’s second ability this is no longer an issue, as you will be able to destroy the Garunix in your hand and trigger the endless cycle of its rebirth. Similarly, Yaksha has a nice interaction with Fire King Avatar Barong.

The next card on the list is yet another long awaited OCG import, this time for the Fire Fist archetype, being Brotherhood of the Fire Fist – Rooster.


When this card is Special Summoned by the effect of a “Fire Fist” monster: You can add 1 “Fire Fist” monster from your Deck to your hand. You can only use this effect of “Brotherhood of the Fire Fist – Rooster” once per turn. Once per turn: You can send 1 face-up “Fire Formation”Spell/Trap Card you control to the Graveyard; Set 1 “Fire Formation” Spell/Trap Card directly from your Deck.

Rooster allows you to play the deck in all sorts of new ways. Previously the deck was played with cards like Brotherhood of the Fire Fist Bear and Brotherhood of the Fire Fist Dragon focusing on a more control based strategy with xyz monsters. However with the release of Rooster, we can now max out on cards we previously would have never considered playing such as Brotherhood of the Fire Fist Spirit and Brotherhood of the Fire Fist Leopard. Why is this good you ask? With the new additions to the deck it allows for some explosive plays. If your opening hand contains a Leopard and either a Tenki or Tensu your play would be as follows:

  • Summon Leopard and search for either a Tenki if you have a Tensu or vice versa.
  • You now activate your Tenki searching for a Spirit.
  • Activate your Tensu, which will allow you to normal summon your Spirit.
  • When Spirit is summoned you can then special summon Leopard from your graveyard via Spirit’s effect and then synchro the two monsters into a Horse Prince.
  • With Horse Prince’s effect you special summon a rooster from your deck and with Rooster’s effect you can add another Fire Fist monster to your hand.

Keep in mind that this is just a very basic combo you can perform and already it is netting you a +3 in card advantage. If you choose to search for a Spirit with Rooster, then it allows you to repeat this combo the following turn.

The next card I would like to bring to your attention is a brand new rank 4 xyz monster called Number 66: Master Key Beetle.


2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.

It’s a great utility card to keep anti-meta type cards on your side of the field. Imagine you are playing against Dragon Rulers and you have an Imperial Iron Wall on your side of the field. Without this xyz, your opponent would need a Mystical Space Typhoon or a Blaster to deal with your trap card. However, with Master Key Beetle on your side of the field, on top of the MST and Blaster, your opponent would also need to have the cards to deal with the Beetle. It’s a great way to make your opponent waste their resources. Another great card Master Key Beetle can be utilized with is Deck Lockdown. Deck Lockdown is a great card against Dragon Rulers and Spellbooks but its only downfall is that it only last on the field for 2 turns before destroying itself. But if you have a Master Key Beetle on the field the duration of Deck Lockdown is no longer an issue. Finally, I would like to point out that Master Beetle’s 2500 attack power makes it a perfect target for Eradicator Epidemic Virus.

The fourth card on this list is yet another Beast-Warrior type monster named Coach Soldier Wolfbark.


You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of “Coach Solider Wolfbark” once per turn.

This is one of those cards that will always be good in its respective archetype. First of all, it’s essentially a free monster reborn for level 4 Beast-Warrior type monsters. This includes great cards like Yaksha, Brotherhood of the Fire Fist Bear, and of course Wolfbark himself. By special summoning any of those cards, it gives you access to a rank 4 xyz monster for just one card. This card allows for a lot of innovation and it will only get better as more sets are released.

As mentioned previously, this is not one of the better sets we’ve seen, so finding a fifth card to put on the list was a little difficult.

Instead, for my fifth pick I decided to select a card based on it’s art. I present to you, Star Eater.


He’s just badass, plain and simple.

This concludes today’s article. I hope you guys enjoyed reading it as much as I enjoyed writing it, and hopefully it gave you some ideas and insight on the upcoming set.

About The Author:

Sorosh is the Vice-President of Development for United Gosus and has been a member since 2012. To find out more about Sorosh make sure to check out his member profile.